Products

Players Guide
The Player’s Guide for the Chronicles of Ramlar Revised Edition fantasy role-playing game presents the expanded A/B System (“Armor/Body”), usable with any game world. The game engine features:

• Critically acclaimed Demeanor/Theme system that reinforces and rewards character goals; character advancement is not hand-waved but through roleplaying
• Incentives and bonuses for building a solid character concept, so the effort won’t go unrewarded
• Innovative Momentum mechanic to encourage teamwork and swing the tides of battle
• Freeform Expertise to express a character’s unique qualities and skills however you like; perform “stunts” to dramatically stretch the limits of your expertise
• Improvisational Magic so you never have to cast any spell the same way twice
• Resource Level that eliminates bean-counting
• Imagine and create your own devastating combat maneuvers, not from someone else’s pre-defined menu
• Customize armor, weapons, and virtually any provision on the fly
• Streamlined combat; “tactic” is a product of dramatic narratives rather than hardcore number-crunching
• Intuitive percentile resolution to support thrilling heroics; the importance of your action to the story will actually determine the difficulty modifier
• Three styles of play: Heroic, Adventurous, and Mortal to tailor the rules to fit your campaign

The Player’s Guide is a toolbox for players to create both dynamic characters and stories, although you can use it for straightforward dungeon crawls just as easily. Is it a “fantasy heartbreaker”? We don’t think so, as evident by the great emphasis on roleplaying, but we invite you to judge it for yourself. We do believe, like many players and reviewers alike have discovered, you will find the game system a versatile, affordable (at $20), and exciting alternative to the traditional fantasy fare.

   
World Guide
This is a 220-page guide to the World of Ramlar, a fantasy setting bustling with battles, intrigue, fame, and glory. It is the perfect place for characters to earn prestige, attain legendary status, and shape the world’s never-certain future. The campaign features:

• History and creation myth, including timeline for the cataclysmic Dakass Luot: The Dark War
• Extensive background information on the continent of Eranon, with over 80 pages of various locales of interest, each one a prospect for adventures
• Several major personalities
• Richly detailed pantheon of gods and deities
• Game statistics and descriptions for the unique dragons and creatures of Ramlar
• Stunning artwork by renowned artists in gaming, such as Larry Elmore, Mark Tedin, Jennifer Meyer, and Ron Spencer

The world of Ramlar is steep in history and tradition. Yet, the myriad of unknown regions are rife for discovery, exploration, and adventure. From the majestic but deadly Andual Mountains to the Cliffs of Eternity, in between the Arch Wizard Istolil Hune’s tower and the vile Arch Lich Zychariss’s forbidden keep, danger lurks in every corner. . .but so do rewards material and intangible.

Although written for the A/B System, the World Guide and any part of the setting can be used with any set of game rules with little to no conversion. Easily affordable at $20, it is sure to provide entertaining sessions to come.

   
Game Master Screen
This 3-panel GM Screen is a must for all Game Masters of the Chronicles of Ramlar game. All the information you need to quicken the pace even more is readily available at a glance on the inside, with a gorgeous action-packed combat scene from Ben Wooten on the outside!
   
Card Sharp
It’s that time of the year again, the Dealing Dale Fair. . . where traders from all over Eranon worth their salt congregate to barter, bargain, or simply undermine a rival’s ventures to further their ownusually all three. This year’s festivities, however, take an ugly turn when murders take center stage. Apparently, the victims are all depicted on a mysterious, arcane deck of cards, a fact that may alarm the characters when they discover their faces are on them as well. . . The stakes at the bustling Fair are always highmore so when everyone decides to play for keeps.

Features:

- An introductory adventure for characters of 1st-3rd level for the Chronicles of Ramlar fantasy RPG.

- A plot emphasizing investigation and social interaction.

- A reusable setting that enables the GM to showcase the myriad races and cultures of Eranon, as well as a springboard for future adventures.

- New creatures and spells.

   
Verto Zysol's Legendaria Geographica
“. . .So, on my way to consummate what should have been a lucrative trade with the Osarians, I chanced upon the haunted Black Rock Keepevery bit dreary as the Barrow of Acara, where I swear the foul breath of the rotting Winshar dogged me every step. . . which was, of course, not the same exhilarating thrill provided by the visions atop the Cliff of Eternity, as I so thoroughly elaborated to Alistra in her famous Dancing Dryad over precious dragonberry wine. Surely you have heard of it?

“No, I do not meander. If I did, I would not have sold the myriad reams and scrolls chronicling my journeys, many of which no doubt still circulating in the Runespar University. . . Yes, that dwarven institute for arcane education. Despite the rumors, the mage-mentors were merely jesting about turning me into a newt for mistakenly removing certain tomes from the library, because they understood how confusingly alike the words 'free' and 'prohibited' are in the dwarven language.

“Right, back to Black Rock. From the Keep is where I retrieved the long-lost DeGaullis. Or was it from the Whispering Sphere? Nevertheless, it was rather unfortunate when I was forced to relinquish the prized masterpiece in exchange for my life at Illandra's Vigil. . . Well, regrettably I must attend to some urgent business now, but just between you and me, I have recently compiled my travel highlights in this handy journal here, available for a modest fee.

Therefore, if you're interested. . .”

Features:
- Collection of 25 unique sites and points of interest in the fantastical world of Eranon, each with detailed account from the prolific (some would say lucky) merchant, Verto Syzol, renowned for his popular, impeccable travelogues (just ask him!). - Every location is easily adaptable for any fantasy RPG campaign.

What It is Not:
- Locations described in game statistics, rules, or tactical maps… In fact, none of that is present at all! There are no game stats or rules in this supplement.

What this Product Does:
This supplement provides countless game or campaign ideas for the GM or players wanting to explore certain parts of Eranon.

   
Adversaries and Allies
Jet Maljere and Alistra Monshae are both known for their fine establishments as much as their connections. There is scarcely an archmage more powerful or respected than Istolil Huneall the more surprising considering his Druegarn heritage. And just who (or what) is the mysterious Mask dispensing justice in the Sinflar city of Naldaress?
Adversaries & Allies is a compilation of the famous (and infamous) personalities who make Eranon a compelling, vibrant setting. Over 60 major characters from all races, nations, cultures and backgrounds converged in one volume, each guided by their respective agendas, ready to either help or hinder the player characters in their own destiny to shape the world. . .
In addition to the movers-and-shakers, the GM will find more than 30 additional exotic creatures to place in the player characters' path and spice up combat. Let 'em loose and hear 'em roar!

Features:
- A wide spectrum of notable some iconic figures in Eranon, each a prospective gem for short encounters or long-term plot.
-Collection of new creatures, and fresh twists to the old familiar ones (like trolls!).
- Animal statistics and guidelines for creating Animal Allies.

   
Lost City of Grynix
This sourcebook takes the adventurers to the heart of Grynix, the Lost City, where many mysteries (and treasures!) await discovery. Over 2000 Grynixians fled underground during the Dakass Luot (the Dark War) and were forgotten, their fate unknown… Now, more than two millenniums later, only the dark corners of Grynix know what has happened. Deep Siege: The Lost City of Grynix promises unique twists and fantastic actions as adventurers explore Grynix’s abandoned depth, uncovering the toll that time has exacted on a once-glorious kingdom. It will surely bring hours of excitement to your Chronicles of Ramlar, Revised Edition roleplaying game!
   
Those Who Were Forgotten
Ten years ago, a temple ruin was found hidden in the Gerukan Mountains, south and west of the city of Baruk, devoid of history or marking. When the Nurinian explorers who found it attempted to enter the yawning darkness of the gateway, something prevented them, and suddenly pale letters wrote themselves into the air before them. 'Know that only the faithful may enter the emptiness here; know that all enter this place alone, and know that this place has forgotten the Gods, and waits now to be reminded."
It was discovered that only sevars might enter the temple, but those who have never returned.
Visions and portents from the Gods all told the same tale: something within the temple was treasure beyond price to any God, and yet until that happened, no follower of any God could claim the temple itself. It was strictly and sternly forbidden.
Few sevars enter the place now… but you could be the one who returns. How strongly do you believe?
   
Taransali's Riddle
The One-Shot Mod is a gaming module that only requires One Player and One Game Master. This was put into play for those times when the whole gaming group can’t get together but others still want to play and enrich and further their character. Each module is designed specifically for each core Path.Taransali’s Riddle

There are tales of the Riddle, though it goes unnamed. Rumors abound among those whose lives are little more than the counted heartbeats of a sword-fight or the long savagery of war, stories of those seasoned warriors who walk through a doorway, be it a tavern entrance or the door of a barracks, and disappear. Some are gone for a few moments, some forever. Those who do return refuse to say where they've been. Some say it is impossible to relate, others tell their comrades they regret not being able to say. Others just smile knowingly. One thing is certain; those warriors who come back are more skilled… and often more scarred… than when they left. But there is more to the riddle than most know. The door waits for you to open it, if you wish to confront Taransali's Riddle.

   
Devouring Library
The One-Shot Mod is a gaming module that only requires One Player and One Game Master. This was put into play for those times when the whole gaming group can’t get together but others still want to play and enrich and further their character. Each module is designed specifically for each core Path. The Devouring Library The founders of the Nilsari school of magic built a never-ending dream to store their arcane lore in, and for generations it has served the Nilsari's students. Because it is easy to get lost within, it was nicknamed the Devouring Library, and it became an unofficial rite of passage to fetch a book from its semi-illusionary shelves.
Now, the name has taken on a sinister meaning.
At first, books went missing.
Then, strange shadows were seen in the Library.
Now, anyone entering is attacked by mysterious assailants, and a number of students have been killed, in a place where death should not be possible.
Who is taking the books, and for what reason? What are they and why are they hostile?
You have been chosen for your skill and daring to find answers to these questions, and recover the most treasured tome in the Library before it vanishes.